EVE Online dev-blogs

  • Champions of the Abyss – The Results!
    by CCP Convict on October 27, 2020 at 22:30

    Champions of the Abyss has concluded and a huge congratulations to the overall winner – Cable Uta! As announced back in July, to become one of the Champions of the Abyss capsuleers had to rack up the most wins cumulatively across all nine Proving Grounds events during Quadrant 3 – and many of you put in a lot of effort! Here is the final Top 10 of the contest: | Rank | Characer Name | Total Victories | | ———- | ———- | ———- | | 1 | Cable Uta | 1678 | | 2 | uMillenium | 916 | | 3 | Tikktokk Tokkzikk | 746 | | 4 | Suitonia | 737 | | 5 | Gorski Car | 653 | | 6 | Frigate Gun | 627 | | 7 | SKYKILLER RUSSIAN | 586 | | 8 | NeedsToBeReal | 564 | | 9 | Kirzath | 557 | | 10 | Auraus Porcaleus | 507 | The result should come as no surprise – Cable Uta finished in first place on the leaderboard of every single Proving Grounds event during the Zenith quadrant (even if sometimes just narrowly!) and ended up almost doubling the number of wins of his nearest rival, uMillenium. The prizes for this contest have begun to make their way out to the winners. The top 10 characters on the final Champions of the Abyss leaderboard will receive: 1000 PLEX A unique medal commemorating their achievement added to their in-game character sheet The top 5 characters will also receive: a US$50 voucher and free postage for a single order from the EVE Online Gear Store Their names up in lights on an in-game billboard advertisement celebrating their prowess for all of New Eden to see In addition to that the top 3 characters will also receive: – the EVE Online ship model of their choice from our friends at Mixed Dimensions (spoiler: they all chose Dramiels) And finally, Cable Uta can probably expect the most prominent news outlet in the cluster to feature him an episode to air sometime soon!™ Thank you to all capsuleers who chased the glory of becoming one of the Champions of the Abyss and those of you who participated in the Proving Grounds over Quadrant 3 just for fun!

  • CONCORD introduces the Dynamic Bounty System
    by EVE Development Team on October 23, 2020 at 16:00

    Dynamic Capsuleers, CONCORD is adopting a new Dynamic Bounty System (DBS) for bounty payouts across Nullsec space. This will reward those daring enough to hunt pirates in more dangerous space where their stronger presence is a greater threat to Capsuleer safety. Solar systems where pirate activity is under firm control by Capsuleers will see payments lowered. DBS is now live on the Singularity test server and will be live on Tranquility in November! The universe will become both reactive to – and self-correcting from – Capsuleer behavior. These changes will not take the form of wild swings but will move slowly over the course of days to weeks in response to changes in activity. This will see income generation more evenly spread across New Eden with large corporations needing to utilize more of their space over time if they want to keep their current levels of income. In addition, DBS will bring benefits to ongoing anti-botting efforts by making it easier to highlight suspicious activities and take appropriate actions. How does it work? Every solar system will now have an ever-changing bounty multiplier that is applied to any bounty payout earned in the system. As an example, if the solar system multiplier is at 110% and you kill a pirate that has 100,000 ISK bounty, the payout will now be 110,000 ISK. However, some of that will be captured by the revamped Encounter Surveillance System (ESS), which you will hear more about next week. This multiplier will always be visible via the starmap so that you can locate high-value solar systems in which to hunt pirates. This multiplier will get adjusted constantly based on what’s happening in the solar system: Excessive ratting? Multiplier goes down High level of player combat and death? Multiplier goes up Empty system? Multiplier stabilizes at an equilibrium value. Of course there’s a lot going on behind the scenes to set the rate of change, but the three points above are all you need to effectively plan your bounty hunting activities. The benefits of DBS There are two main benefits that come from shifting to a more dynamic system: Dynamic systems and a constantly shifting ecosystem provide opportunities for dedicated Capsuleers to separate themselves from others. Learning to predict future high-pay areas, hunting in current low-pay areas (where you know there’s excessively safe ratting happening), and choosing your daily ratting grounds based on a new set of factors every day will make every part of Nullsec life more interesting. Spreading income generation across New Eden and moving away from massive ratting hubs supported by very concentrated infrastructure will create movement and more conflict. Empires will be stretched thinner and guaranteed protection will come at a more tangible cost. This will ultimately determine how much space is necessary to support income generation based on individual player organization sizes and requirements. Conclusion Abundance breeds complacency and scarcity breeds war. Predictable inputs lead to stagnant outputs. Autarky is Anathema to Free Trade. The DBS will begin impacting the playing field between small entities and large entities when it comes to the efficiency with which they can exploit their territory. This is a step to innovate and improve EVE Online for its third decade by introducing more dynamic systems that respond to player actions. The results will be unpredictable and truly rest in the hands of the capsuleers. Next Up Rumor has it that CONCORD is nowhere near finished with its updates to bounty payouts in Nullsec space and is targeting the Encounter Surveillance System (ESS) next, so stay tuned for more on that next week! Fly safe. Join the discussion over on the EVE Online Forums

  • Monthly Economic Report – September 2020
    by EVE Economic Council on October 19, 2020 at 16:00

    Hello, The Monthly Economic Report for September 2020 is now available! You can download all of the raw data used in this report here. As always, each image can be enlarged by clicking on it. For discussion, please head over to the official forum thread.

  • Resource Distribution Update
    by EVE Development Team on September 25, 2020 at 11:40

    Greetings Capsuleers. “A healthy economic environment where players can find opportunities by making interesting choices is the goal. One of the key pillars of EVE is that loss has meaning and a state is being reached where loss is not meaningful anymore for veteran players. It is imperative, both for EVE’s success and for the well-being of its inhabitants, that the economy resides within a healthy state.” Back in March, the EVE Online Ecosystem Outlook blog described the plans for resource distribution in New Eden. This endeavour started last December with asteroid belt changes, then moved on to ore anomaly changes and a moon resource shake-up, and now the fourth step of the Shortage Phase is planned to go live in mid-October. Alongside the final steps of the Shortage Phase, the first step of the Redistribution Phase will also go live in the middle of October. Redistribution Phase The main goal during the first steps of the Redistribution Phase is to create ‘Primary Supply Zones’ and give value to all space in New Eden. The process starts by creating the following map of minerals: | Security Zone | Exclusive/Main Supplier of Mineral | Excluded Minerals | | ———- | ———- | ———- | | Hisec | Tritanium | Isogen, Nocxium, Zydrine, Megacyte, Morphite | | Lowsec | Isogen, Nocxium | Tritanium, Zydrine, Megacyte, Morphite | | Nullsec | Zydrine, Megacyte, Morphite | Tritanium, Nocxium (some availability through Sov anomalies remains) | | Wormholes | – | Tritanium, Nocxium, Morphite | This, as with anything else, will change according to how things in New Eden progress. The above will be achieved through the changes detailed below. Asteroid Ore DNA The biggest change to come is with the ore DNA. This change is part of both the Shortage Phase and the Redistribution Phase. The Shortage part has to do with the exact values that were decided, while the Redistribution has to do with the material composition.  The mineral output of all asteroid ores will be changing in order to create room for a better geographical distribution of minerals, as stated above in the Redistribution Phase Section. Here are the changes (only standard ores presented, appropriate changes are in place for higher yield ores): | | Tritanium | Pyerite | Mexallon | Isogen | Nocxium | Zydrine | Megacyte | Morphite | | ———- | ———- | ———- | ———- | ———- | ———- | ———- | ———- | ———- | | Veldspar | 400 (-15) | | | | | | | | | Scordite | 150 (-196) | 90 (-83) | | | | | | | | Pyroxeres | 0 (-351) | 90 (+65) | 30 (-20) | | 0 (-5) | | | | | Plagioclase | 175 (+68) | 0 (-213) | 70 (-37) | | | | | | | Omber | 0 (-800) | 90 (-10) | | 75 (-10) | | | | | | Kernite | 0 (-134) | | 60 (-207) | 120 (-14) | | | | | | Jaspet | | | 150 (-200) | | 50 (-25) | 0 (-8) | | | | Hemorphite | 0 (-2200) | | | 240 (+140) | 90 (-30) | 0 (-15) | | | | Hedbergite | | 450 (-550) | | 0 (-200) | 120 (+20) | 0 (-19) | | | | Gneiss | | 2000 (-200) | 1500 (-900) | 800 (+500) | | | | | | Dark Ochre | 0 (-10000) | | 1360 (+1360) | 1200 (-400) | 320 (+200) | | | | | Crokite | 0 (-21000) | 800 (+800) | 2000 (+2000) | | 800 (+40) | 0 (-135) | | | | Bistot | | 3200 (-8800) | 1200 (+1200) | | | 160 (-290) | 0 (-100) | | | Arkonor | 0 (-22000) | 3200 (+3200) | 1200 (-1300) | | | | 120 (-200) | | | Mercoxit | | | | | | | | 140 (-160) | | Spodumain  | 48000 (-8000) | 0 (-12050) | 0 (-2100) | 1000 (+550) | 160 (+160) | 80 (+80) | 40 (+40) | | | Bezdnacine  | 40000 (+26800) | 0 (-2200) | 0 (-3780) | 4800 (+3700) | | | 128 (-57) | 0 (-10) | | Rakovene  | 40000 (+37800) | 0 (-7200) | 0 (-855) | 3200 (+3200) | 0 (-450) | 200 (-70) | 0 (-83) | 0 (-2) | | Talassonite  | 40000 (+27400) | | | | 960 (+504) | 0 (-81) | 32 (+19) | | _Asteroid Belts _ High Security All variations of Omber and Kernite will be removed from Hisec asteroid belts. Low Security All variations of Veldspar, Scordite and Plagioclase will be removed from Lowsec asteroid belts. The quantity of all variations of Pyroxeres and Kernite will be reduced by 75%. The quantity of all variations of Hemorphite and Hedbergite will be increased by 400%. Null Security All variations of Scordite, Plagioclase, Omber, Jaspet, Hemorphite, Hedbergite, Gneiss, Dark Ochre, and Crokite will be removed from Nullsec asteroid belts. The quantity of all variations of Kernite will be reduced by 75%. The quantity of all variations of Bistot will be reduced by 70%. The quantity of all variations of Arkonor will be reduced by 50%. The quantity of all variations of Mercoxit will be reduced by 90%. Ore Anomalies High Security All Ore Anomalies will be removed from Hisec systems. Low Security Certain Ore Anomalies will be removed from Lowsec systems. The quantity of all variations of Gneiss and Dark Ochre in all Lowsec Ore Anomalies will be increased by 300%. The quantity of all variations of Crokite in all Lowsec Ore Anomalies will be increased by 9900%. Wormholes The following ores and their variations will be removed from Wormhole Anomalies: Veldspar, Scordite, Plagioclase, Jaspet, Hemorphite, Hedbergite, Dark Ochre, Crokite, Mercoxit, Spodumain. Sov Ore Anomalies The ore quantity composition of the Sov Ore Anomalies will be as follows: | Level | Pyroxeres | Omber | Kernite | Crokite | Bistot | Arkonor | Mercoxit | | ———- | ———- | ———- | ———- | ———- | ———- | ———- | ———- | | 1 | 600,000 | | | | 5,000 | 5,000 | | | 2 | 200,000 | 10,000 | | | 40,000 | 25,000 | 1,500 | | 3 | | 20,000 | | | 60,000 | 50,000 | 2,000 | | 4 | | | 20,000 | 2,500 | 135,000 | 50,000 | 2,500 | | 5 | | | | 5,000 | 175,000 | 50,000 | 3,000 | Further changes are being made to other resources: K-Space Gas Sites The spawn probability of Mykoserocyn sites will be reduced. The spawn probability of Cytoserocin sites will be reduced. W-Space Gas Sites The respawn time for all Fullerite gas sites will be increased. The spawn probability of all Fullerite gas sites will be reduced. All Fullerite quantities at all sites will increase by 100%. Certain Fullerite sites will be removed from higher class wormholes. Ice Sites The spawn probability of all Ice Sites will decrease. Closing Notes As mentioned in the EVE Online Ecosystem Outlook blog from March, the goal for this update is the reduction of inventory. Alongside that, the following is expected: – More movement in Lowsec – and potentially more destruction – Increase of mining ship losses – More market transactions for ores/minerals – Mineral income from refining items to increase – Prices of minerals to change This has now been almost a year long journey, and there is a lot more to come. For some this has been painful, but significant progress is being made towards the goals for a healthy New Eden ecosystem as mentioned in the EVE Online Ecosystem Outlook blog. On this journey there have been very encouraging signs, and as New Eden reaches its final stages of the Shortage Phase, the journey into the Redistribution Phase begins. CCPTV Stream The New Eden Ecosystem, Resource Distribution, and more will be discussed on Friday 25 September 18:00 EVE time with CCP Rattati, CCP Psych, Carneros & Caleb Ayrania. Make sure you catch it live on the CCP Twitch channel! If you would like to discuss this dev blog, please head over to the official thread on EVE Online forums.

  • Monthly Economic Report – August 2020
    by EVE Economic Council on September 23, 2020 at 15:00

    Hello, The Monthly Economic Report for August 2020 is now available! You can download all of the raw data used in this report here. As always, each image can be enlarged by clicking on it. For discussion, please head over to the official forum thread.